Amy Lynx

Amy is a morphic Canada Lynx who lives in Saint Marin with her familiar Hackrey. She is high-strung, easily startled, and intermittently flips between quiet and enthusiastic. She is an elementalist mage who builds works from disquieting combinations of odd minerals, brasspunk magitech, high explosives, and primordial chaos. She has combined these into a hobby business, Livingstone, though her primary income remains mundane masonry.

Hackrey

Hackrey is a strange creature born from the explosion when Amy attempted to build a radio. He appears 30% moth, 20% lampshade, and 70% eye. Despite his appearance, he is a shy, harmless creature.

Instant vehicle copy-and-paste

@dig Cockpit==tmp/iv/room1
@tel $tmp/iv/room1=#2473
@create Shuttle=10=tmp/iv/thing1
@set $tmp/iv/thing1=V
@set $tmp/iv/thing1=_listen:6860
@mpi {store:{subst:{ref:$tmp/iv/room1},#,},listen/dest,{ref:$tmp/iv/thing1}}
@action Board Shuttle=$tmp/iv/thing1=tmp/iv/exit1
@link $tmp/iv/exit1=$tmp/iv/room1
@action out=$tmp/iv/room1=tmp/iv/exit2
@link $tmp/iv/exit2=#2851
@mpi {store:{subst:{ref:$tmp/iv/thing1},#,},goto,{ref:$tmp/iv/exit2}}
@action scan=$tmp/iv/room1=tmp/iv/exit3
@link $tmp/iv/exit3=#5566
@mpi {store:{subst:{ref:$tmp/iv/thing1},#,},goto,{ref:$tmp/iv/exit3}}
@action fly=$tmp/iv/room1=tmp/iv/exit4
@link $tmp/iv/exit4=#6489
@lock $tmp/iv/exit4=me|!me
@mpi {store:{subst:{ref:$tmp/iv/thing1},#,},_object,{ref:$tmp/iv/exit4}}
@desc $tmp/iv/thing1=A small prefab shuttlecraft with room for two.  (board shuttle)
@desc $tmp/iv/room1=The cockpit of this shuttlecraft has two roomy seats and standard-looking controls.  (fly/scan/out)
@succ $tmp/iv/exit1=You board the shuttle.
@osucc $tmp/iv/exit1=boards the shuttle.
@succ $tmp/iv/exit2=You depart the shuttle.
@osucc $tmp/iv/exit2=departs the shuttle.
drop shuttle

Completely recycle your instant vehicle:

@recycle $tmp/iv/exit1
@recycle $tmp/iv/exit2
@recycle $tmp/iv/exit3
@recycle $tmp/iv/exit4
@recycle $tmp/iv/room1
@recycle $tmp/iv/thing1

Experimental zero-rooms object-only vehicle

An exercise in minimalism, this only requires three database items.

@create Ore Sledge=10=tmp/it/thing1
@tel $tmp/it/thing1=
@link $tmp/it/thing1=
@set $tmp/it/thing1=V
@desc $tmp/it/thing1=A chunky, utilitarian hover-vehicle with a flat top and open cockpit. (board sledge)
@idesc $tmp/it/thing1=You're in the cab of a chunky, utilitarian hover vehicle.  (fly/scan/leave)
@propset $tmp/it/thing1=str:/_listen/veh:2793
@action scan;out;leave;exit;fly;combo=$tmp/it/thing1=tmp/it/exit1
@link $tmp/it/exit1=$nothing.muf
@propset $tmp/it/exit1=str:/_/de:@$Window.muf
@propset $tmp/it/exit1=lock:/_/lok:me|!me
@propset $tmp/it/exit1=str:/_/sc:{null:{exec!:action/{&cmd}} }
@propset $tmp/it/exit1=str:/_object:dbrefofobj
@propset $tmp/it/exit1=str:/action/combo:{tell:Available commands:  {commas:{subst:{listprops:action,this},action/,}} }
@propset $tmp/it/exit1=str:/action/exit:{muf:#2851,{&arg}}
@propset $tmp/it/exit1=str:/action/fly:{muf:#6489,{&arg}}
@propset $tmp/it/exit1=str:/action/leave:{muf:#2851,{&arg}}
@propset $tmp/it/exit1=str:/action/out:{muf:#2851,{&arg}}
@propset $tmp/it/exit1=str:/action/scan:{muf:#5566,{&arg}}
@propset $tmp/it/exit1=str:/goto:dbrefofobj
@action board sledge=$tmp/it/thing1=tmp/it/exit2
@link $tmp/it/exit2=$tmp/it/thing1
@propset $tmp/it/exit2=str:/_/osc:hops aboard the Ore Sledge.
@propset $tmp/it/exit2=str:/_/sc:You hop aboard the Ore Sledge.
@mpi {store:{subst:{ref:$tmp/it/thing1},#,},goto,{ref:$tmp/it/exit1}}
@mpi {store:{subst:{ref:$tmp/it/thing1},#,},_object,{ref:$tmp/it/exit1}}

Completely recycle experimental object-only vehicle:

@recycle $tmp/it/exit1
@recycle $tmp/it/exit2
@recycle $tmp/it/thing1


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