##master-page:CommandTemplate ##master-date:2017-08-17 ##master-revision:2 #format wiki #language en = Look = ~-''This page describes the functionality for the Built-In {{{ look }}} command. For more information on how the extended look functionality works, look at the global [[Commands/Globals/LookPlusPlus|look]] command.''-~ ||||'''Command Information'''|| ||''Keyword'' ||<:>{{{ look }}}|| ||''Type'' ||<:>{{{ BuiltIn }}}|| ||<(>''Arguments'' ||<:>{{{ }}}|| ||''Aliases''||<:>{{{read}}}|| ||<(|2>''Usage''||<:>{{{ look }}}|| ||||<:>{{{ look }}}|| === Purpose === Look at the description for an object. === Syntax === To look at the description for the current room you are in: . ''{{{ look }}}'' To look at the description for a specific object, including rooms, players, things, exits, actions, programs, and any other objects: . ''{{{ look }}}'' === Parameters === ''{{{}}}'' . The name of a room, player, program, thing, exit, action, or other object whose description you would like to view. === Examples === __Example 1__ If a player named Morticon wanted to see what the current room looked like, they would type the following: . {{{ look }}} __Example 2__ If a player named Alkani wanted to look at Jaxen's new outfit, he would type the following: . {{{ look Jaxen }}} __Example 3__ If a player named Lepus wanted to see what an object named {{{Crate}}} looked like, he would type the following: . {{{ look Crate }}} __Example 4__ If a player named Jaxen wanted to look at the description for an exit labeled "This Way to Grandmother's House", she would type the following: . {{{ look This Way to Grandmother's House }}} __Example 5__ If a player named Jaxen traveled through the exit she just looked at and wanted to look at the description for where she ended up using the alternate syntax, she would type the following: . {{{ read }}} __Example 6__ If a player named Alkani wanted to look at an object called "The Book of Tea and SPAM" using the alternate syntax, he would type the following: . {{{ read The Book of Tea and SPAM }}} === Caveats === Looking at a Room will trigger any programs set on the room's success or failure properties. Additionally, programs nested in a description will be called and/or evaluated based on a success or failure or by looking at the room itself. === Related === [[Programming/Messages|Messages]] - Working With Messages [[Concepts/Properties|Properties]] - Information on Object Properties === Parent Topic === [[Commands/BuiltIn|List of SpinDizzy MUCK System Built-In and Local Commands]] ----- CategoryBuiltincmd CategoryBasiccmd