Put
This page describes the functionality for the Built-In put command. For more information on how the extended page functionality works, look at the global put command.
Command Information |
|
Keyword |
put |
Type |
BuiltIn |
Arguments |
put |
<thing> |
|
<container> |
|
Aliases |
throw |
Usage |
put <thing>=<container> |
Purpose
Places an object into a designated container.
Syntax
To put an object into a container:
put <object>=<container>
Parameters
<object>
- An object that you wish to put into a container.
<container>
- A container into which you would like to put an object. This is generally a player, room, or another object.
Examples
Example 1
If Morticon wanted to put a Strawberry-flavored Licorice Straw into a Candy Bag, they would type the following:
put Strawberry-flavored Licorice Straw=Candy Bag
Morticon would see:
"Put away."
Example 2
If Jaxen wanted to put a Vinyl Recording into Alkani's hands, Jaxen would type the following:
put Vinyl Recording=Alkani
Jaxen would see:
"You hand Vinyl Recording to Alkani."
Alkani would see:
"Jaxen hands you Vinyl Recording."
Caveats
Players may only place objects into containers if they have permission to access the object and container as determined by the appropriate lock settings. Wizards may put objects wherever they please.
If an object has messages set on it, they will not be displayed; this is because the put command always puts objects into containers.
Related
Drop - Drop an object on the ground
Get - Get an object from the environment or a container
Messages - Working With Messages
Locks - Information about Object Locks
Parent Topic
List of SpinDizzy MUCK System Built-In and Local Commands