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Amy Lynx
Amy is a morphic lynx who lives in Saint Marin.
Things I want to create on the wiki:
Page on Saint Marin
Instant vehicle copy-and-paste
@dig Cockpit==tmp/iv/room1 @tel $tmp/iv/room1=#2473 @create Shuttle=10=tmp/iv/thing1 @set $tmp/iv/thing1=V @set $tmp/iv/thing1=_listen:6860 @mpi {store:{subst:{ref:$tmp/iv/room1},#,},listen/dest,{ref:$tmp/iv/thing1}} @action Board Shuttle=$tmp/iv/thing1=tmp/iv/exit1 @link $tmp/iv/exit1=$tmp/iv/room1 @action out=$tmp/iv/room1=tmp/iv/exit2 @link $tmp/iv/exit2=#2851 @mpi {store:{subst:{ref:$tmp/iv/thing1},#,},goto,{ref:$tmp/iv/exit2}} @action scan=$tmp/iv/room1=tmp/iv/exit3 @link $tmp/iv/exit3=#5566 @mpi {store:{subst:{ref:$tmp/iv/thing1},#,},goto,{ref:$tmp/iv/exit3}} @action fly=$tmp/iv/room1=tmp/iv/exit4 @link $tmp/iv/exit4=#6489 @lock $tmp/iv/exit4=me|!me @mpi {store:{subst:{ref:$tmp/iv/thing1},#,},_object,{ref:$tmp/iv/exit4}} @desc $tmp/iv/thing1=A small prefab shuttlecraft with room for two. (board shuttle) @desc $tmp/iv/room1=The cockpit of this shuttlecraft has two roomy seats and standard-looking controls. (fly/scan/out) @succ $tmp/iv/exit1=You board the shuttle. @osucc $tmp/iv/exit1=boards the shuttle. @succ $tmp/iv/exit2=You depart the shuttle. @osucc $tmp/iv/exit2=departs the shuttle. drop shuttle
Completely recycle your instant vehicle:
@recycle $tmp/iv/exit1 @recycle $tmp/iv/exit2 @recycle $tmp/iv/exit3 @recycle $tmp/iv/exit4 @recycle $tmp/iv/room1 @recycle $tmp/iv/thing1
Experimental zero-rooms object-only vehicle
An exercise in minimalism, this only requires three database items.
@create Ore Sledge=10=tmp/it/thing1 @tel $tmp/it/thing1= @link $tmp/it/thing1= @set $tmp/it/thing1=V @desc $tmp/it/thing1=A chunky, utilitarian hover-vehicle with a flat top and open cockpit. (board sledge) @idesc $tmp/it/thing1=You're in the cab of a chunky, utilitarian hover vehicle. (fly/scan/leave) @propset $tmp/it/thing1=str:/_listen/veh:2793 @action scan;out;leave;exit;fly;combo=$tmp/it/thing1=tmp/it/exit1 @link $tmp/it/exit1=$nothing.muf @propset $tmp/it/exit1=str:/_/de:@$Window.muf @propset $tmp/it/exit1=lock:/_/lok:me|!me @propset $tmp/it/exit1=str:/_/sc:{null:{exec!:action/{&cmd}} } @propset $tmp/it/exit1=str:/_object:dbrefofobj @propset $tmp/it/exit1=str:/action/combo:{tell:Available commands: {commas:{subst:{listprops:action,this},action/,}} } @propset $tmp/it/exit1=str:/action/exit:{muf:#2851,{&arg}} @propset $tmp/it/exit1=str:/action/fly:{muf:#6489,{&arg}} @propset $tmp/it/exit1=str:/action/leave:{muf:#2851,{&arg}} @propset $tmp/it/exit1=str:/action/out:{muf:#2851,{&arg}} @propset $tmp/it/exit1=str:/action/scan:{muf:#5566,{&arg}} @propset $tmp/it/exit1=str:/goto:dbrefofobj @action board sledge=$tmp/it/thing1=tmp/it/exit2 @link $tmp/it/exit2=$tmp/it/thing1 @propset $tmp/it/exit2=str:/_/osc:hops aboard the Ore Sledge. @propset $tmp/it/exit2=str:/_/sc:You hop aboard the Ore Sledge. @mpi {store:{subst:{ref:$tmp/it/thing1},#,},goto,{ref:$tmp/it/exit1}} @mpi {store:{subst:{ref:$tmp/it/thing1},#,},_object,{ref:$tmp/it/exit1}}
Completely recycle experimental object-only vehicle:
@recycle $tmp/it/exit1 @recycle $tmp/it/exit2 @recycle $tmp/it/thing1