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Revision 4 as of 2017-08-21 06:09:43
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Editor: Alkani
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Revision 5 as of 2017-08-21 06:19:27
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Editor: Alkani
Comment: CAA - Updated Object Properties to Concepts/Properties and Messages description
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[[Programming/Messages|Messages]] - Object Messages [[Programming/Messages|Messages]] - Working With Messages
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[[Programming/Properties|Properties]] - Object Properties [[Concepts/Properties|Properties]] - Information on Object Properties

Look

This page describes the functionality for the Built-In  look  command. For more information on how the extended page functionality works, look at the global look command.

Command Information

Keyword

 look 

Type

 BuiltIn 

Arguments

 <object> 

Aliases

read

Usage

 look 

 look <object> 

Purpose

Look at the description for an object.

Syntax

To look at the description for the current room you are in:

  •  look 

To look at the description for a specific object, including rooms, players, things, exits, actions, programs, and any other objects:

  •  look <object> 

Parameters

<object>

  • The name of a room, player, program, thing, exit, action, or other object whose description you would like to view.

Examples

Example 1

If a player named Morticon wanted to see what the current room looked like, they would type the following:

  •  look 

If Alkani wanted to look at Jaxen's new outfit, he would type the following:

  •  look Jaxen 

If Lepus wanted to see what an object named Crate looked like, he would type the following:

  •  look Crate 

If Jaxen wanted to look at the description for an exit labeled "This Way to Grandmother's House", she would type the following:

  •  look This Way to Grandmother's House 

If Jaxen traveled through the exit she just looked at and wanted to look at the description for where she ended up using the alternate syntax, she would type the following:

  •  read 

If Alkani wanted to look at an object called "The Book of Tea and SPAM" using the alternate syntax, he would type the following:

  •  read The Book of Tea and SPAM 

Caveats

Looking at a Room will trigger any programs set on the room's success or failure properties. Additionally, programs nested in a description will be called and/or evaluated based on a success or failure or by looking at the room itself.

Messages - Working With Messages

Properties - Information on Object Properties

Parent Topic

List of SpinDizzy MUCK System Built-In and Local Commands


CategoryBuiltincmd CategoryBasiccmd

Commands/BuiltIn/look (last edited 2017-08-21 17:41:46 by Alkani)