Look

This page describes the functionality for the Built-In  look  command. For more information on how the extended page functionality works, look at the global look command.

Command Information

Keyword

 look 

Type

 BuiltIn 

Arguments

 <object> 

Aliases

read

Usage

 look 

 look <object> 

Purpose

Look at the description for an object.

Syntax

To look at the description for the current room you are in:

To look at the description for a specific object, including rooms, players, things, exits, actions, programs, and any other objects:

Parameters

<object>

Examples

Example 1

If a player named Morticon wanted to see what the current room looked like, they would type the following:

If Alkani wanted to look at Jaxen's new outfit, he would type the following:

If Lepus wanted to see what an object named Crate looked like, he would type the following:

If Jaxen wanted to look at the description for an exit labeled "This Way to Grandmother's House", she would type the following:

If Jaxen traveled through the exit she just looked at and wanted to look at the description for where she ended up using the alternate syntax, she would type the following:

If Alkani wanted to look at an object called "The Book of Tea and SPAM" using the alternate syntax, he would type the following:

Caveats

Looking at a Room will trigger any programs set on the room's success or failure properties. Additionally, programs nested in a description will be called and/or evaluated based on a success or failure or by looking at the room itself.

Messages - Object Messages Properties - Object Properties

Parent Topic

List of SpinDizzy MUCK System Built-In and Local Commands


CategoryBuiltincmd CategoryBasiccmd