Differences between revisions 2 and 3
Revision 2 as of 2018-12-23 17:06:13
Size: 10036
Editor: Sano
Comment:
Revision 3 as of 2018-12-23 17:54:59
Size: 11090
Editor: Sano
Comment:
Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
''Upcoming RP Session. Initial posting/notes.''
'''Quick Glossary: Reference terms.'''
__''Upcoming RP Session. Initial posting/notes.''__
||<#00FF00> '''Quick Glossary: Reference terms.'''||
Line 8: Line 8:
Shatterzone: Boarder between one reality and the next. Typified by odd color variances, gravity, temperature changes and so forth. Shatterzone: ''Boarder between one reality and the next. Typified by odd color variances, gravity, temperature changes and so forth.''
Line 10: Line 10:
Morphic Reality: The ground/land/plants and animals are mutable by the controller of the land. Though they operate under chosen rules and laws. *See native reality. Morphic Reality: ''The ground/land/plants and animals are mutable by the controller of the land. Though they operate under chosen rules and laws. *See native reality.''
Line 12: Line 12:
Stelae: Pillars used to support the reality barrier. Usually some form of stone/crystal structure and implanted at equal distances. Stelae: ''Pillars used to support the reality barrier. Usually some form of stone/crystal structure and implanted at equal distances.''
Line 14: Line 14:
Technomancy: The art and path of blending both arcane energies and mechanical devices together. Technomancy: ''The art and path of blending both arcane energies and mechanical devices together.''
Line 16: Line 16:
Creative Energies: The manipulation of energy at the smallest level, sub-quark, to alter and change it as needed. Usually displayed as rippling effects in the local space-time. Creative Energies: ''The manipulation of energy at the smallest level, sub-quark, to alter and change it as needed. Usually displayed as rippling effects in the local space-time.''
Line 18: Line 18:
High Lord/Magus: Ruler and deity of a particular zone within the Shatterzone. Capable of direct and essentially limitless control and change within the shatterzone. Larger or broad scale effects typically requiring multiple users to cooperate. High Lord/Magus: ''Ruler and deity of a particular zone within the Shatterzone. Capable of direct and essentially limitless control and change within the shatterzone. Larger or broad scale effects typically requiring multiple users to cooperate. ''
Line 20: Line 20:
Spellweaving: The arcane style and path of manipulation of energy bonds and connections to summon/alter or create physical items that are typically found in an environment. From elemental energies to a sandwich as an example. Spellweaving: ''The arcane style and path of manipulation of energy bonds and connections to summon/alter or create physical items that are typically found in an environment. From elemental energies to a sandwich as an example.''
Line 22: Line 22:
Factory, The: The Landing Fortress(es) of the Eternal Hand, former group which maintained and operated various shatterzones. Now reduced to a single structure and staffed by a skeleton crew. A place of immense magical and creative forces. Used as a base of operations and maintains the flow of energies throughout the shatterzone. Factory, The: ''The Landing Fortress(es) of the Eternal Hand, former group which maintained and operated various shatterzones. Now reduced to a single structure and staffed by a skeleton crew. A place of immense magical and creative forces. Used as a base of operations and maintains the flow of energies throughout the shatterzone.''
Line 24: Line 24:
Facility, The: Secondary term for the Factory. Refers to its services branch. Services offered are as follows (EX): Body morphic adaptations, bodily merging/de-merging, soul recalibration and repair, soul implantation. Fusion of organic and non-organic resources or the de-fusion of the same. Facility, The: ''Secondary term for the Factory. Refers to its services branch. Services offered are as follows (EX): Body morphic adaptations, bodily merging/de-merging, soul recalibration and repair, soul implantation. Fusion of organic and non-organic resources or the de-fusion of the same.''
Line 26: Line 26:
Battle Fortress: Massive golem suits built by the Hand as guardians of worlds. Immense war machines designed around a single style or weapons loadout, capable of wielding firepower on a scale of super-dreadnoughts and larger for some designs. Reduced to a handful of remaining suits at this point in time. Once stationed in groups on key worlds as insurance against future threats or used as a deterrent against attack. Battle Fortress: ''Massive golem suits built by the Hand as guardians of worlds. Immense war machines designed around a single style or weapons loadout, capable of wielding firepower on a scale of super-dreadnoughts and larger for some designs. Reduced to a handful of remaining suits at this point in time. Once stationed in groups on key worlds as insurance against future threats or used as a deterrent against attack.''
Line 28: Line 28:
Construct/golem/mecha(Meka): Artificial life form, often semi-sentient, used as common labor and as surplus staff throughout the Factory. Specific versions are customized with more or less autonomy as required for a particular role or function. Construct/golem/mecha(Meka): ''Artificial life form, often semi-sentient, used as common labor and as surplus staff throughout the Factory. Specific versions are customized with more or less autonomy as required for a particular role or function.''
Line 30: Line 30:
Chamber, Lazarus: A Cradle of Creation, designed for rebuilding life from minimal remains. Capable of purging, blending and augmenting life forms. Can remove/replace diseases and frailties, reverse aging/increase aging and so forth. Provides extensive regeneration capabilities and can temporarily augment inherent magics when bathed in. Chamber, Lazarus: ''A Cradle of Creation, designed for rebuilding life from minimal remains. Capable of purging, blending and augmenting life forms. Can remove/replace diseases and frailties, reverse aging/increase aging and so forth. Provides extensive regeneration capabilities and can temporarily augment inherent magics when bathed in.''
Line 32: Line 32:
Fleshcrafting: Common term for the magical path of body change and growth. A simple but effective method of explaining the work that goes on. Fleshcrafting: ''Common term for the magical path of body change and growth. A simple but effective method of explaining the work that goes on.''
Line 34: Line 34:
STM: Subjective Temporal Measurement: Term used to refer to time dilation effects and differences between one shatterzone to the next, roughly equates to UTC+2, also used to refer to the year/century/millennial differences between them all centered around the galactic center as an axis point. STM: ''Subjective Temporal Measurement: Term used to refer to time dilation effects and differences between one shatterzone to the next, roughly equates to UTC+2, also used to refer to the year/century/millennial differences between them all centered around the galactic center as an axis point.''
Line 36: Line 36:
Temporal Calibration: The effect of the operator of a shatterzone being provided automatic linguistic/temporal knowledge of a particular era or region they are arriving in. Typified by basic data like entries, local language habits and so forth. Information will extend back as far as necessary temporally speaking to provide sufficient communication and understanding of the region. Temporal Calibration: ''The effect of the operator of a shatterzone being provided automatic linguistic/temporal knowledge of a particular era or region they are arriving in. Typified by basic data like entries, local language habits and so forth. Information will extend back as far as necessary temporally speaking to provide sufficient communication and understanding of the region.''
Line 38: Line 38:
Shatterline: The border of a shatterzone between itself and the native reality. Shatterline: ''The border of a shatterzone between itself and the native reality.''
Line 40: Line 40:
Portal/Rift: Quantum gateway used for travel at speed through a shatterzone. Portal/Rift: ''Quantum gateway used for travel at speed through a shatterzone.''
Line 42: Line 42:
Reality Rift: Side effect when demi/deific level entities enter a shatterzone, can be typified as momentary amnesia, sudden bouts of 'mortal' problems such as tiredness, illness, hunger. Abates once the being adapts to the zone via consult with the operator, or is allowed to sync with the energies of the realm. Can cause effects ranging from spontaneous transformation to temporary loss of power. Reality Rift: ''Side effect when demi/deific level entities enter a shatterzone, can be typified as momentary amnesia, sudden bouts of 'mortal' problems such as tiredness, illness, hunger. Abates once the being adapts to the zone via consult with the operator, or is allowed to sync with the energies of the realm. Can cause effects ranging from spontaneous transformation to temporary loss of power.''
Line 44: Line 44:
Temporal Sidestep: A ability which is granted by the shatterzone operator that permits those within to step backward a small increment of time and undo a recent action. May have side effects. Temporal Sidestep: ''A ability which is granted by the shatterzone operator that permits those within to step backward a small increment of time and undo a recent action. May have side effects.''
Line 46: Line 46:
CVR: Common Valuable Resource: Used by members of the Hand as currency throughout the multiverse, ranging from gold to simple iron. Cast in bars and blocks and used as a medium of exchange. CVR: ''Common Valuable Resource: Used by members of the Hand as currency throughout the multiverse, ranging from gold to simple iron. Cast in bars and blocks and used as a medium of exchange.''
Line 48: Line 48:
Meta Dissonance: Side effect of a non-magical being entering a shatterzone, may temporarily undergo physical changes, memory alterations or even sudden adaptation to the native reality within the shatterzone. Beings with psychological imperfections are more prone to sudden adaptations to the shatterzone realm. Meta Dissonance: ''Side effect of a non-magical being entering a shatterzone, may temporarily undergo physical changes, memory alterations or even sudden adaptation to the native reality within the shatterzone. Beings with psychological imperfections are more prone to sudden adaptations to the shatterzone realm.''
Line 50: Line 50:
Native Reality: The rules of physics, science, and magic which operate within a shatterzone, typically created by the operator. Maintained by their collective stelae. Typically once the rules of a native reality are chosen they cannot later be altered, becoming hardwired into that particular shatterzone. Native Reality: ''The rules of physics, science, and magic which operate within a shatterzone, typically created by the operator. Maintained by their collective stelae. Typically once the rules of a native reality are chosen they cannot later be altered, becoming hardwired into that particular shatterzone.''
Line 52: Line 52:
Nexus Storm: A violent 'snarl' between two realities as the energies strive to attain some form of balance, can cause mutation effects in all aspects of the reality around the storm. This ranges from strange warped animals and plants to the atmosphere itself changing, gravity, light and so forth altering until the storm passes. Nexus Storm: ''A violent 'snarl' between two realities as the energies strive to attain some form of balance, can cause mutation effects in all aspects of the reality around the storm. This ranges from strange warped animals and plants to the atmosphere itself changing, gravity, light and so forth altering until the storm passes.
Line 54: Line 54:
Chronological Bubble: The ability of a magical being to maintain itself natively within a shatterzone in terms of memory, clothes, gear and physical appearance. This typically manifests once the shatterzone has accepted the arrival of the being in the form of a subtle glow about the being. Chronological Bubble: ''The ability of a magical being to maintain itself natively within a shatterzone in terms of memory, clothes, gear and physical appearance. This typically manifests once the shatterzone has accepted the arrival of the being in the form of a subtle glow about the being. ''
----
Sheen: ''A insectoid, hive minded construct created by the Hand as shock troopers or final enforcers should a reality become inherently unstable in some fashion or a planet be so war-torn that an immediate cessation of combat is required. Only created or dropped when no other solution remains to resolve the conflict. Used to clean up reality energies and disperse them safely through other realms.''
----
Stabilization, The: ''The original goal of the shatterzone operators was a universal balance of good and evil in equal measure. To bring a calm and clock like efficiency to the meta-verse. To stand both for and against law and order and to improve, enlighten and enhance all beings throughout the realms as they are understood.''
----
Line 56: Line 61:
----------
Line 66: Line 71:
 *4. Despite the nature of the realm and the power within, it is also encapsulated. If you have some unworldly infinite power, a ship larger then spin, some super-mega-ultra-delux-900000 mega wrecker beam of doom, 100,000 different lives and armies then please see yourself elsewhere. If you are someone who would be uncomfortable RP’ing with me/under my attentions see yourself elsewhere, please. Such things will have no place. The overall theme and ‘level’ of the realm should be considered intermediate magic/medium technological pre-fusion age. Sano, is semi NPC within that realm being both the operator of the factory, the resident godform/energetic center and will often take a secondary role within rp’s instead of operating directly on them that is what his various staff members are used for. (This means that despite his power level, his direct influence on any rp within is kept within a reasonable level.)  *4. Despite the nature of the realm and the power within, it is also encapsulated. If you have some unworldly infinite power, a ship larger then spin, some super-mega-ultra-delux-900000 mega wrecker beam of doom, 100,000 different lives and armies then please see yourself elsewhere. If you are someone who would be uncomfortable RP’ing with me/under my attentions see yourself elsewhere, please. Such things will have no place.
Line 68: Line 73:
 *5. Non-native magics have a reduced effect as well similar to #2, mana will take more effort to gain and use, spells will have a longer casting time for reduced effect and so forth.  *5. The overall theme and ‘level’ of the realm should be considered intermediate magic/medium technological pre-fusion age. Sano, is semi NPC within that realm being both the operator of the factory, the resident godform/energetic center and will often take a secondary role within rp’s instead of operating directly on them that is what his various staff members are used for. (This means that despite his power level, his direct influence on any rp within is kept within a reasonable level.)
Line 70: Line 75:
 *6. Employees: If you become a staff member at the facility, the shatterzone effectively adapts to you and the reductions and limitations are heavily reduced.  *6. Non-native magics have a reduced effect as well similar to #2, mana will take more effort to gain and use, spells will have a longer casting time for reduced effect and so forth.
Line 72: Line 77:
 *7. The general RP Level of this area is treated as R+ at base. This is not a realm for fluffy things and glitter and bouncing around like mad. RP within this realm will be treated as semiserious but region inclusive, as in effects within will not effect a character outside of it unless you, as a player, want that to happen.  *7. Employees: If you become a staff member at the facility, the shatterzone effectively adapts to you and the reductions and limitations are heavily reduced.
Line 74: Line 79:
 *8. Adult RP: Is potentially permissible within the region and grounds but do be polite and inform me first. There may be amusing things for these types of RPs should such an event occur.  *8. The general RP Level of this area is treated as R+ at a base level. This is not a realm for fluffy things and glitter and bouncing around like mad. RP within this realm will be treated as semiserious but region inclusive, as in effects within will not affect a character outside of it unless you, as a player, want that to happen.
Line 76: Line 81:
 *9. Generalized Regeneration: The entire realm emits a passive healing/repair effect upon all within it that removes and cures suffering and aches, it can limit or reduce sicknesses and so forth. These effects are low key and only operate permanently within the shatterzone, the effects outside are up to the player.  *9. Adult RP -Is- potentially permissible within the region and grounds but do be polite and inform me first. There may be amusing things for these types of RPs should such an event occur. Share and share like, and all work together in this case or it will be expressly forbidden.
Line 78: Line 83:
 *10. Dice Mechanics: Many things within this realm can be resolved as follows. (This is to allow fairness in all rp within it.) The below system is a baseline for event resolution and success or failure of a particular situation/combat event/misc.  *10. Generalized Regeneration: The entire realm emits a passive healing/repair effect upon all within it that removes and cures suffering and aches, it can limit or reduce sicknesses and so forth. These effects are low key and only operate permanently within the shatterzone, the effects outside are up to the player.
Line 80: Line 85:
''Simple Events/Tasks: 4d6, 2-6 being a success. 1 being failure. Reduce each success by 1 per failure rolled.''  *11. Dice Mechanics: Many things within this realm can be resolved as follows. (This is to allow fairness in all rp within it.) The below system is a baseline for event resolution and success or failure of a particular situation/combat event/misc.
Line 82: Line 87:
''Medium Events/Tasks: 5d6, 3-6 being success. 1-2 being failure. Reduce each success by 1 per failure rolled.'' ||<#FFFF00>''Simple Events/Tasks: 4d6, 2-6 being a success. 1 being failure. Reduce each success by 1 per failure rolled.''||
Line 84: Line 89:
''Complex Events/Tasks: 6d6, 4-6 being success. 1-3 being failure. Reduce each success by 1 per failure rolled.'' ||<#FFFF00>''Medium Events/Tasks: 5d6, 3-6 being success. 1-2 being failure. Reduce each success by 1 per failure rolled.''||
Line 86: Line 91:
''Extreme Events/Tasks: 7d6, 5-6 being success. 1-4 being failure. Reduce each success by 1 per failure rolled.'' ||<#FFFF00>''Complex Events/Tasks: 6d6, 4-6 being success. 1-3 being failure. Reduce each success by 1 per failure rolled.''||

||<#FFFF00>
''Extreme Events/Tasks: 7d6, 5-6 being success. 1-4 being failure. Reduce each success by 1 per failure rolled.''||
Line 94: Line 101:
----------
Line 95: Line 103:

Information on specific RP threads, and slots, as well as timetables, will be established over the next few weeks.
~+Information on specific RP threads, and slots, as well as timetables, will be established over the next few weeks.+~

Upcoming RP Session. Initial posting/notes.

Quick Glossary: Reference terms.

Shatterzone: Boarder between one reality and the next. Typified by odd color variances, gravity, temperature changes and so forth.


Morphic Reality: The ground/land/plants and animals are mutable by the controller of the land. Though they operate under chosen rules and laws. *See native reality.


Stelae: Pillars used to support the reality barrier. Usually some form of stone/crystal structure and implanted at equal distances.


Technomancy: The art and path of blending both arcane energies and mechanical devices together.


Creative Energies: The manipulation of energy at the smallest level, sub-quark, to alter and change it as needed. Usually displayed as rippling effects in the local space-time.


High Lord/Magus: Ruler and deity of a particular zone within the Shatterzone. Capable of direct and essentially limitless control and change within the shatterzone. Larger or broad scale effects typically requiring multiple users to cooperate.


Spellweaving: The arcane style and path of manipulation of energy bonds and connections to summon/alter or create physical items that are typically found in an environment. From elemental energies to a sandwich as an example.


Factory, The: The Landing Fortress(es) of the Eternal Hand, former group which maintained and operated various shatterzones. Now reduced to a single structure and staffed by a skeleton crew. A place of immense magical and creative forces. Used as a base of operations and maintains the flow of energies throughout the shatterzone.


Facility, The: Secondary term for the Factory. Refers to its services branch. Services offered are as follows (EX): Body morphic adaptations, bodily merging/de-merging, soul recalibration and repair, soul implantation. Fusion of organic and non-organic resources or the de-fusion of the same.


Battle Fortress: Massive golem suits built by the Hand as guardians of worlds. Immense war machines designed around a single style or weapons loadout, capable of wielding firepower on a scale of super-dreadnoughts and larger for some designs. Reduced to a handful of remaining suits at this point in time. Once stationed in groups on key worlds as insurance against future threats or used as a deterrent against attack.


Construct/golem/mecha(Meka): Artificial life form, often semi-sentient, used as common labor and as surplus staff throughout the Factory. Specific versions are customized with more or less autonomy as required for a particular role or function.


Chamber, Lazarus: A Cradle of Creation, designed for rebuilding life from minimal remains. Capable of purging, blending and augmenting life forms. Can remove/replace diseases and frailties, reverse aging/increase aging and so forth. Provides extensive regeneration capabilities and can temporarily augment inherent magics when bathed in.


Fleshcrafting: Common term for the magical path of body change and growth. A simple but effective method of explaining the work that goes on.


STM: Subjective Temporal Measurement: Term used to refer to time dilation effects and differences between one shatterzone to the next, roughly equates to UTC+2, also used to refer to the year/century/millennial differences between them all centered around the galactic center as an axis point.


Temporal Calibration: The effect of the operator of a shatterzone being provided automatic linguistic/temporal knowledge of a particular era or region they are arriving in. Typified by basic data like entries, local language habits and so forth. Information will extend back as far as necessary temporally speaking to provide sufficient communication and understanding of the region.


Shatterline: The border of a shatterzone between itself and the native reality.


Portal/Rift: Quantum gateway used for travel at speed through a shatterzone.


Reality Rift: Side effect when demi/deific level entities enter a shatterzone, can be typified as momentary amnesia, sudden bouts of 'mortal' problems such as tiredness, illness, hunger. Abates once the being adapts to the zone via consult with the operator, or is allowed to sync with the energies of the realm. Can cause effects ranging from spontaneous transformation to temporary loss of power.


Temporal Sidestep: A ability which is granted by the shatterzone operator that permits those within to step backward a small increment of time and undo a recent action. May have side effects.


CVR: Common Valuable Resource: Used by members of the Hand as currency throughout the multiverse, ranging from gold to simple iron. Cast in bars and blocks and used as a medium of exchange.


Meta Dissonance: Side effect of a non-magical being entering a shatterzone, may temporarily undergo physical changes, memory alterations or even sudden adaptation to the native reality within the shatterzone. Beings with psychological imperfections are more prone to sudden adaptations to the shatterzone realm.


Native Reality: The rules of physics, science, and magic which operate within a shatterzone, typically created by the operator. Maintained by their collective stelae. Typically once the rules of a native reality are chosen they cannot later be altered, becoming hardwired into that particular shatterzone.


Nexus Storm: A violent 'snarl' between two realities as the energies strive to attain some form of balance, can cause mutation effects in all aspects of the reality around the storm. This ranges from strange warped animals and plants to the atmosphere itself changing, gravity, light and so forth altering until the storm passes.


Chronological Bubble: The ability of a magical being to maintain itself natively within a shatterzone in terms of memory, clothes, gear and physical appearance. This typically manifests once the shatterzone has accepted the arrival of the being in the form of a subtle glow about the being.


Sheen: A insectoid, hive minded construct created by the Hand as shock troopers or final enforcers should a reality become inherently unstable in some fashion or a planet be so war-torn that an immediate cessation of combat is required. Only created or dropped when no other solution remains to resolve the conflict. Used to clean up reality energies and disperse them safely through other realms.


Stabilization, The: The original goal of the shatterzone operators was a universal balance of good and evil in equal measure. To bring a calm and clock like efficiency to the meta-verse. To stand both for and against law and order and to improve, enlighten and enhance all beings throughout the realms as they are understood.



Rules details – Subject to alteration as needed.

  • 1. The realm within the shatterzone is under the control of its maker, Sano, and he is, therefore, the final authority on if a power or ability operates within this realm.
  • 2. Technological devices that are non-native are muted but not suppressed in operation, sensors work at half range, weapons take longer to charge but do less damage and so forth.
  • 3. Effectively the operator of a shatterzone has perpetual understanding of all events that go on within it. This means that pages/etc should be mentioned or logged for events which happen within this realm.
  • 4. Despite the nature of the realm and the power within, it is also encapsulated. If you have some unworldly infinite power, a ship larger then spin, some super-mega-ultra-delux-900000 mega wrecker beam of doom, 100,000 different lives and armies then please see yourself elsewhere. If you are someone who would be uncomfortable RP’ing with me/under my attentions see yourself elsewhere, please. Such things will have no place.
  • 5. The overall theme and ‘level’ of the realm should be considered intermediate magic/medium technological pre-fusion age. Sano, is semi NPC within that realm being both the operator of the factory, the resident godform/energetic center and will often take a secondary role within rp’s instead of operating directly on them that is what his various staff members are used for. (This means that despite his power level, his direct influence on any rp within is kept within a reasonable level.)
  • 6. Non-native magics have a reduced effect as well similar to #2, mana will take more effort to gain and use, spells will have a longer casting time for reduced effect and so forth.
  • 7. Employees: If you become a staff member at the facility, the shatterzone effectively adapts to you and the reductions and limitations are heavily reduced.
  • 8. The general RP Level of this area is treated as R+ at a base level. This is not a realm for fluffy things and glitter and bouncing around like mad. RP within this realm will be treated as semiserious but region inclusive, as in effects within will not affect a character outside of it unless you, as a player, want that to happen.
  • 9. Adult RP -Is- potentially permissible within the region and grounds but do be polite and inform me first. There may be amusing things for these types of RPs should such an event occur. Share and share like, and all work together in this case or it will be expressly forbidden.
  • 10. Generalized Regeneration: The entire realm emits a passive healing/repair effect upon all within it that removes and cures suffering and aches, it can limit or reduce sicknesses and so forth. These effects are low key and only operate permanently within the shatterzone, the effects outside are up to the player.
  • 11. Dice Mechanics: Many things within this realm can be resolved as follows. (This is to allow fairness in all rp within it.) The below system is a baseline for event resolution and success or failure of a particular situation/combat event/misc.

Simple Events/Tasks: 4d6, 2-6 being a success. 1 being failure. Reduce each success by 1 per failure rolled.

Medium Events/Tasks: 5d6, 3-6 being success. 1-2 being failure. Reduce each success by 1 per failure rolled.

Complex Events/Tasks: 6d6, 4-6 being success. 1-3 being failure. Reduce each success by 1 per failure rolled.

Extreme Events/Tasks: 7d6, 5-6 being success. 1-4 being failure. Reduce each success by 1 per failure rolled.

Employees gain +2 successes prior to all rolled events.

Magical entities of any type gain +1 success prior to all rolled events.

A Magical Employee gains +2 successes prior to all rolled events and +1 after events are rolled to increase their odds of succeeding.


Information on specific RP threads, and slots, as well as timetables, will be established over the next few weeks.

Sano-RP/Theme Data (last edited 2018-12-26 17:17:23 by Sano)