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## page was renamed from Sano-RP/Theme Data.

Upcoming RP Session. Initial posting/notes.

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Quick Glossary: Reference terms.

Shatterzone: Boarder between one reality and the next. Typified by odd color variances, gravity, temperature changes and so forth.


Morphic Reality: The ground/land/plants and animals are mutable by the controller of the land. Though they operate under chosen rules and laws. *See native reality.


Stelae: Pillars used to support the reality barrier. Usually some form of stone/crystal structure and implanted at equal distances.


Technomancy: The art and path of blending both arcane energies and mechanical devices together.


Creative Energies: The manipulation of energy at the smallest level, sub-quark, to alter and change it as needed. Usually displayed as rippling effects in the local space-time.


High Lord/Magus: Ruler and deity of a particular zone within the Shatterzone. Capable of direct and essentially limitless control and change within the shatterzone. Larger or broad scale effects typically requiring multiple users to cooperate.


Spellweaving: The arcane style and path of manipulation of energy bonds and connections to summon/alter or create physical items that are typically found in an environment. From elemental energies to a sandwich as an example.


Factory, The: The Landing Fortress(es) of the Eternal Hand, former group which maintained and operated various shatterzones. Now reduced to a single structure and staffed by a skeleton crew. A place of immense magical and creative forces. Used as a base of operations and maintains the flow of energies throughout the shatterzone.


Facility, The: Secondary term for the Factory. Refers to its services branch. Services offered are as follows (EX): Body morphic adaptations, bodily merging/de-merging, soul recalibration and repair, soul implantation. Fusion of organic and non-organic resources or the de-fusion of the same.


Battle Fortress: Massive golem suits built by the Hand as guardians of worlds. Immense war machines designed around a single style or weapons loadout, capable of wielding firepower on a scale of super-dreadnoughts and larger for some designs. Reduced to a handful of remaining suits at this point in time. Once stationed in groups on key worlds as insurance against future threats or used as a deterrent against attack.


Construct/golem/mecha(Meka): Artificial life form, often semi-sentient, used as common labor and as surplus staff throughout the Factory. Specific versions are customized with more or less autonomy as required for a particular role or function.


Chamber, Lazarus: A Cradle of Creation, designed for rebuilding life from minimal remains. Capable of purging, blending and augmenting life forms. Can remove/replace diseases and frailties, reverse aging/increase aging and so forth. Provides extensive regeneration capabilities and can temporarily augment inherent magics when bathed in.


Fleshcrafting: Common term for the magical path of body change and growth. A simple but effective method of explaining the work that goes on.


STM: Subjective Temporal Measurement: Term used to refer to time dilation effects and differences between one shatterzone to the next, roughly equates to UTC+2, also used to refer to the year/century/millennial differences between them all centered around the galactic center as an axis point.


Temporal Calibration: The effect of the operator of a shatterzone being provided automatic linguistic/temporal knowledge of a particular era or region they are arriving in. Typified by basic data like entries, local language habits and so forth. Information will extend back as far as necessary temporally speaking to provide sufficient communication and understanding of the region.


Shatterline: The border of a shatterzone between itself and the native reality.


Portal/Rift: Quantum gateway used for travel at speed through a shatterzone.


Reality Rift: Side effect when demi/deific level entities enter a shatterzone, can be typified as momentary amnesia, sudden bouts of 'mortal' problems such as tiredness, illness, hunger. Abates once the being adapts to the zone via consult with the operator, or is allowed to sync with the energies of the realm. Can cause effects ranging from spontaneous transformation to temporary loss of power.


Temporal Sidestep: A ability which is granted by the shatterzone operator that permits those within to step backward a small increment of time and undo a recent action. May have side effects.


CVR: Common Valuable Resource: Used by members of the Hand as currency throughout the multiverse, ranging from gold to simple iron. Cast in bars and blocks and used as a medium of exchange.


Meta Dissonance: Side effect of a non-magical being entering a shatterzone, may temporarily undergo physical changes, memory alterations or even sudden adaptation to the native reality within the shatterzone. Beings with psychological imperfections are more prone to sudden adaptations to the shatterzone realm.


Native Reality: The rules of physics, science, and magic which operate within a shatterzone, typically created by the operator. Maintained by their collective stelae. Typically once the rules of a native reality are chosen they cannot later be altered, becoming hardwired into that particular shatterzone.


Nexus Storm: A violent 'snarl' between two realities as the energies strive to attain some form of balance, can cause mutation effects in all aspects of the reality around the storm. This ranges from strange warped animals and plants to the atmosphere itself changing, gravity, light and so forth altering until the storm passes.


Chronological Bubble: The ability of a magical being to maintain itself natively within a shatterzone in terms of memory, clothes, gear and physical appearance. This typically manifests once the shatterzone has accepted the arrival of the being in the form of a subtle glow about the being.


Sheen: A insectoid, hive minded construct created by the Hand as shock troopers or final enforcers should a reality become inherently unstable in some fashion or a planet be so war-torn that an immediate cessation of combat is required. Only created or dropped when no other solution remains to resolve the conflict. Used to clean up reality energies and disperse them safely through other realms.


Stabilization, The: The original goal of the shatterzone operators was a universal balance of good and evil in equal measure. To bring a calm and clock-like efficiency to the meta-verse. To stand both for and against law and order and to improve, enlighten and enhance all beings throughout the realms as they are understood.


Reality Recoil: The effect that happens when a shatterzone violently ejects a being/device/etc that is in such a violation of its natural laws that the offending is pushed out through what is essentially a quantum wormhole into the closest compatible reality for it.


Storm Knight: Heros who operated under the concept of law and order, for the most part. Dedicated to repairing the damaged cosms as much as possible.


Possibility Energy: Another term for Creative Energies.


  • In the beginning, each dimension, or cosm, was separate from every other. However, a ravenous entity known as The Nameless One, who fed on the energy of the cosms, created several intelligent machines known as Darkness Devices and scattered them throughout the cosms. Wherever they landed, the Darkness Devices bonded with an inhabitant of the cosm, giving him great power. Those who possessed Darkness Devices were known as High Lords. Through the power of his Darkness Device, a High Lord could rip open a portal to other cosms. By sending an invasion force through the portal, the High Lord could slowly remake the target cosm into a duplicate of his own while concurrently draining the target cosm of its possibility energy. Because the invader's reality remade the physical laws of the beachhead, his armies were much more effective in combat than the target's defense force. For instance, if a low-tech, high-magic cosm invaded a higher-tech cosm, the defenders' guns would stop working while the invaders would have access to spells for which the defenders had no known defense. In this way, invading other cosms provided both new lands to conquer and tremendous power which a High Lord could use to extend his lifespan, give himself new abilities, and even modify the physical laws of his home cosm.

    Among the various cosms though, a mirror to the Darkness Devices appeared. They came to be called Cradles of Creation, devices of energy and overall positive flow, dedicated to stopping this madness wherever it occurred. The high lords who wielded these devices beings of law and order as much as chaos to maintain balance. Taking up their devices, blending magic and machine as one solid force. They began to move among the realms with the intention of stabilizing and uniting all of these broken realms into a healed whole. They established a baseline reality that allowed good and evil to attain some semblance of harmony without actively stifling either. They encouraged Storm Knights to step forward, rallied behind a single banner and stand against the destruction. To make a change and heal the realms.

    The primary way in which Storm Knights were able to shape reality was the ability to impose the rules of their own reality on a limited area of another reality. Each reality, or "cosm," had a set of four "axioms," which delineated what could be achieved under its rules. The most important of these for gameplay was the technological, magical, and spiritual axioms. For ordinary people, violating the laws of reality is hard, and becomes increasingly impossible over time. Storm Knights, however, carried their own reality with them. Normally, they could perform under their own reality wherever they went and especially within a shatterzone created to improve their abilities. Storm Knights could also use possibility energy in order to influence reality. One way they could do this was to impose their own reality temporarily on a limited area around them. The most common use of possibility energy was to effect rapid healing.

    Time and decay, however, reduced their work among the cosmos and once again the unending cycle began.


/!\ /!\ /!\ /!\

Rules details – Subject to alteration as needed.

  • 1. The realm within the shatterzone is under the control of its maker, Sano, and he is, therefore, the final authority on if a power or ability operates within this realm.
  • 2. Technological devices that are non-native are muted but not suppressed in operation, sensors work at half range, weapons take longer to charge but do less damage and so forth.
  • 3. Effectively the operator of a shatterzone has perpetual understanding of all events that go on within it. This means that pages/etc should be mentioned or logged for events which happen within this realm.
  • 4. Despite the nature of the realm and the power within, it is also encapsulated. If you have some unworldly infinite power, a ship larger then spin, some super-mega-ultra-delux-900000 mega wrecker beam of doom, 100,000 different lives and armies then please see yourself elsewhere. If you are someone who would be uncomfortable RP’ing with me/under my attentions see yourself elsewhere, please. Such things will have no place.
  • 5. The overall theme and ‘level’ of the realm should be considered intermediate magic/medium technological pre-fusion age. Sano, is semi NPC within that realm being both the operator of the factory, the resident godform/energetic center and will often take a secondary role within rp’s instead of operating directly on them that is what his various staff members are used for. (This means that despite his power level, his direct influence on any rp within is kept within a reasonable level.)
  • 6. Non-native magics have a reduced effect as well similar to #2, mana will take more effort to gain and use, spells will have a longer casting time for reduced effect and so forth.
  • 7. Employees: If you become a staff member at the facility, the shatterzone effectively adapts to you and the reductions and limitations are heavily reduced.
  • 8. The general RP Level of this area is treated as R+ at a base level. This is not a realm for fluffy things and glitter and bouncing around like mad. RP within this realm will be treated as semiserious but region inclusive, as in effects within will not affect a character outside of it unless you, as a player, want that to happen.
  • 9. Adult RP -Is- potentially permissible within the region and grounds but do be polite and inform me first. There may be amusing things for these types of RPs should such an event occur. Share and share like, and all work together in this case or it will be expressly forbidden.
  • 10. Generalized Regeneration: The entire realm emits a passive healing/repair effect upon all within it that removes and cures suffering and aches, it can limit or reduce sicknesses and so forth. These effects are low key and only operate permanently within the shatterzone, the effects outside are up to the player.
  • 11. Dice Mechanics: Many things within this realm can be resolved as follows. (This is to allow fairness in all rp within it.) The below system is a baseline for event resolution and success or failure of a particular situation/combat event/misc.

Simple Events/Tasks: 4d6, 2-6 being a success. 1 being failure. Reduce each success by 1 per failure rolled.

Medium Events/Tasks: 5d6, 3-6 being success. 1-2 being failure. Reduce each success by 1 per failure rolled.

Complex Events/Tasks: 6d6, 4-6 being success. 1-3 being failure. Reduce each success by 1 per failure rolled.

Extreme Events/Tasks: 7d6, 5-6 being success. 1-4 being failure. Reduce each success by 1 per failure rolled.

Employees gain +2 successes prior to all rolled events.

Magical entities of any type gain +1 success prior to all rolled events.

A Magical Employee gains +2 successes prior to all rolled events and +1 after events are rolled to increase their odds of succeeding.


Information on specific RP threads, and slots, as well as timetables, will be established over the next few weeks. 1 2

  1. I am on college break right now, so this stuff will be posted as I finish it up, ideally it will be done over the next 2 weeks. (1)

  2. This is loosely based on TORG. Played it decades back, had most of the novels, etc. I am aware of a newer version but do not know anything about it. --if-- something from it might make a interesting addition, let me know. (2)

Sano-RP/Theme Data (last edited 2018-12-26 17:17:23 by Sano)