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Revision 2 as of 2017-11-01 15:59:07
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Editor: Alkani
Comment: CAA - Added Workflow Diagram
Revision 3 as of 2017-11-02 04:39:12
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Editor: Alkani
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Like in real live, and much like robbing someone, killing someone on the SpinDizzy MUCK shouldn't be done lightly and is frowned upon. Like in real life, and much like robbing someone, killing someone on the SpinDizzy MUCK shouldn't be done lightly and is frowned upon.

Kill

Command Information

Keyword

 kill 

Type

 BuiltIn 

Arguments

 <player> 

 <cost> 

Aliases

None

Usage

 kill <player> 

 kill <player>=<cost> 

Purpose

Attempt to kill a player.

Syntax

To kill a player:

  •  kill <player> 

To kill a player and increase your success chance:

  •  kill <player>=<cost> 

Parameters

<player>

  • The player you want to attempt to kill.

<cost>

  • An optional cost, up to one hundred currency units, to increase your chances (one-to-one) of killing the target.

Examples

Example 1

If a player named David, who is not set as killable, wanted to kill a player named Jonas, who was not set as killable, David would type:

  •  kill Jonas 

Because neither Jonas nor David are set as killable, David would see:

  •  "You have to be set Kill_OK to kill someone." 

Example 2

If a player named Agnes, who is set as killable, wanted to kill a player named David, who was not set as killable, Agnes would type:

  •  kill David 

Because David is not set as killable, Agnes would see:

  •  "They don't want to be killed." 

Example 3

If a player named George wanted to kill a player named Arthur, who are both set as killable but are in a haven, George would type:

  •  kill Arthur 

Because the room is a haven, George would see:

  •  "You can't kill anyone here!" 

Example 4

If a player named Matthew wanted to kill a player named Christopher, and all previous conditions are satisfied, Matthew would type:

  •  kill Christopher 

If the attempt succeeds, Matthew would see:

  •  "You killed Christopher!" 

Everyone else would see:

  •  "Matthew killed Christopher!" 

Example 5

If a player named Kate wanted to kill a player named Raymond, and all previous conditions are satisfied, Kate would type:

  •  kill Raymond 

If the attempt fails, Kate would see:

  •  "Your murder attempt failed!" 

Raymond would see:

  •  "Kate tried to kill you!" 

Caveats

The  kill  command is one of the few MUCK commands with complex situational requirements. Players can only attempt to kill other players. Additionally, one can attempt to gain a kill chance bonus (one currency unit for a one percent bonus) by paying extra currency units as part of the command. Paying an extra one hundred currency units guarantees a kill. Wizards are immune to being killed.

Like in real life, and much like robbing someone, killing someone on the SpinDizzy MUCK shouldn't be done lightly and is frowned upon.

The diagram below illustrates the process for the  kill  command. You may click the image to enlarge it.

Kill workflow diagram

Disclaimer: The characters presented in this command entry are entirely fictional. Any resemblance to characters present on the SpinDizzy MUCK is purely coincidental and unintentional, unlike the other light-hearted entries (and yes, even  rob  was lighter-hearted than this).

Characters - Information on Characters

Flags - Information on Object Flags

Rooms - Information on Rooms

Currency - Information on Currency

Parent Topic

List of SpinDizzy MUCK System Built-In and Local Commands


CategoryBuiltincmd CategoryBasiccmd

Commands/BuiltIn/kill (last edited 2017-11-02 04:39:12 by Alkani)